Utility Panel¶

Native Operator¶
These are the commonly used operators that already exist in Blender, it is placed here for your convenience.

For more details, please refer to the Blender Manual.
You can disable this in preferences.
Join Objects As Vertex Groups (Selected Objects)¶
Object Mode Only
This operator will join object and create / assign vertex group to the join object for later use.
Options¶

Self Vertex Group¶
Creates a vertex group for active object / self / join to object.
Apply Modifier¶
Apply the object’s modifier before joining.
Keep Existing Vertex Group¶
Keep existing vertex group in the joint objects.
Center Pivot¶
Set object’s origin to the midpoint of the geometry after joining.
Merge Vertex¶
Merge by distance after joining.
Loose Mesh to Vertex Groups (Selected Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Separate the object by loose mesh and rejoin them with the vertex group assigned.
Options¶

Name¶
Base name of the created vertex groups.
Reset Group¶
Clear existing vertex group.
Create Vertex Group from Side (Selected Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Create vertex group sides to left and right vertex group.
This is useful for shapekeys.
Options¶

Create Center¶
Create vertex group for vertices at the center.
Include Center¶
Include center vertices in the created left and right vertex group.
Center Mode¶
Origin: Use object origin as center.
Midpoint: Use vertices midpoint as center.
World: Use world origin as center.
Create Vertex Group from Material (Selected Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Create vertex group from material faces, using material name as vertex group name.
Options¶

Mode¶
All Material: Create vertex group for all materials.
Single Material: Create vertex group from a specific material.
Material (Single Material)¶
Choosing the material for creating a vertex group when using Single Material Mode.
Conflict Handling¶
Method of handling conflict if there are already a vertex group with the same material name.
Merge: Merge the two vertex group and add the value together.
Replace: Remove the existing vertex group and replace with the newly created one.
Name Increment: Create a new vertex group with number increment in the name.
Separate Vertex Groups to Objects (Selected Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Separate multiple vertex group vertices into multiple objects using vertex group name.
Options¶

Mode¶
Extract: Extract vertices from the vertex group to a separate object.
Duplicate: Duplicate vertices of the vertex group to a separate object.
Threshold¶
Only separate vertices if vertex weight is higher than threshold.
Center Origin¶
Set origin to the object’s individual geometry midpoint.
Clear Vertex Groups¶
Clear existing vertex group in the separated objects.
Target¶
All: Operate on all vertex groups.
Selected: Operate on selected vertex groups.
Batch Rename Vertex Groups (Selected Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Batch rename vertex groups for the selected objects.
Options¶

Mode¶
Prefix: Prepend string to the start vertex group name.
Suffix: Append string to the end of the vertex group name.
Replace: Replace a substring from vertex group name to another.
Remove: Remove a substring to vertex group name.
String A (Prefix / Suffix / Find / Remove)¶
String to use as prefix to prepend / suffix to append / finding string to replace / remove string.
String B (Replace)¶
String to replace the found string with.
Merge Vertex Groups (Active Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Merge vertex groups for active objects.
Options¶

Target¶
All: Operate on all vertex groups.
Selected: Operate on selected vertex groups.
Single: Operate on two selected vertex groups.
Mode¶
Add: Add the weight together with the merged vertices.
Replace: Replace the weight of the merged vertices.
Average: Average the weight of the merged vertices.
Merge to New¶
Create a new vertex group for the merged vertex groups, retaining the original vertex group.
Name (Merge to New)¶
The name of the newly created merge vertex group.
Merge to¶
The primary vertex group to be merged to.
Merge From (Target: Single)¶
The secondary vertex group to be merged from, only in single mode.
Remove Merged Vertex Group¶
Remove the secondary vertex group after merging.
Snap Vertex Weight (Selected Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Snap the vertex weight to greater / lower the threshold to a certain value.
Options¶

Mode¶
Greater: Snap vertex with weight below the snap threshold.
Lesser: Snap vertex with weight above the snap threshold.
Target¶
Active: Operate on active vertex group.
Selected: Operate on selected vertex groups.
All: Operate on all vertex groups.
Assign Zero Weight to Vertices not in Vertex Group.¶
Assign 0 weight value to unassigned vertices in the vertex group. (Useful for snapping lesser weight)
Snap Threshold¶
The threshold to determine if a vertex weight is greater or lesser to be snapped.
Snap to Value¶
The value of the weight to snap to.
Bone From Vertex Groups (Selected Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Create bones from vertex group.
Options¶

Target¶
Single: Operate on a selected vertex group.
Selected: Operate on selceted vertex groups.
All: Operate on all vertex groups.
Vertex Group (Single)¶
Vertex group used to create bone.
Use Bone Deform¶
Enable deform on created bones.
Bind Armature¶
Add an armature modifier and parent to armature.
Armature Target¶
Existing: Create bone to existing armature.
New: Create bone to new armature.
Armature Name (New Armature)¶
Name for the new armature.
Duplicate Selected Objects Mesh and Rename Vertex Groups (Selected Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Options¶

Mode¶
Number Increment: Increment the number on duplicated vertex group name.
Find And Replace: Find and replace name on duplicated vertex group name.
Pad Number (Number Increment)¶
Pad the incremented number. (Example: 1 -> 001)
Rejoin Object¶
Join the object back to itself so that you have a duplicate mesh with a different vertex group.
Find (Find & Replace)¶
Substring to find for replacement.
Replace (Find & Replace)¶
String to replace the found substring.
Random Vertex Color for Vertex Groups (Selected Objects)¶
Object Mode | Edit Mode | Weight Paint Mode
Options¶

Target¶
All: Operate on all vertex groups.
Selected: Operate on selected vertex groups.
Include Name in Seed¶
Include vertex group name in the seed as hashing salt to influence the vertex color.
Use Object Level Seed Offset¶
Use the seed data to store within the object.
If activated, a list of selected mesh objects with it’s seed will be displayed.

Seed Offset¶
The seed for random vertex color.
Object Seed For Random Vertex Color (Selected Objects)¶
List of selected mesh object’s seed for the random vertex color operator to use.
