Action List Utility Menu¶
Utility Menu is located at the side of the list.
Move Selected To Active¶
Move Selected Action to Above or Below the Active Action
Options¶
Mode¶
Above: Move Selected Action to Above of the Active Action
Below: Move Selected Action to Below of the Active Action
Unset Action¶
Set the Action of this Object To None
Options¶
Clear Pose¶
Clear the Pose of the Object after unsetting the action
Delete Selected Actions¶
Delete the Selected Actions from the List
Options¶
Remove This Selected Action From Blend File¶
Also remove the action from this blend file
Duplicate All¶
Duplicate All will make a copy of all the action in the object’s action list.
Options¶
Replace Slot¶
True: Clear existing actions and replace it with the duplicated ones.
False: Add the duplicated actions into the list instead of replacing them.
Import and Load GLTF Actions¶
Refer to Import And Load GLTF Actions.
This operator will load the imported action into the object’s action list by default unless load object is turned off.
Import and Load FBX Actions¶
Refer to Import And Load FBX Actions.
The operator in this menu is the same as action bin, but with load object turned on.
This operator will load the imported action into the object’s action list by default unless load object is turned off.
Recursive Import and Load FBX Actions (Experimental)¶
Refer to Recursive Import And Load FBX Actions.
The operator in this menu is the same as action bin, but with load object turned on.
This operator will load the imported action into the object’s action list by default unless load object is turned off.
Choose and Append / Link Blend File Action¶
The operator in this menu is the same as action bin, but with load object turns on.
This operator will load the imported action into the object’s action list by default unless load object is turned off.
Append All Actions from Multiple Blend Files & Link All Actions from Multiple Blend Files¶
Refer to Append / Link All Actions from Multiple Blend File.
The operator in this menu is the same as action bin, but with load object turned on.
This operator will load the imported action into the object’s action list by default unless load object is turned off.
Push All To NLA¶
This will push all the actions in the object ot NLA.
Options¶
Preclear NLA¶
Clear all the NLA strips before pushing the action into NLA.
Clear Empty NLA Tracks¶
Clear all empty NLA tracks.
Fake User On / Off¶
Fake User On - This will turn all the actions fake user in an object on.
Fake User Off - This will turn all the actions fake user in an object off.
Clear Actions¶
This will clear or remove all actions from the object’s action list. (Note that the action will still be in the blend file)
Batch Rename Action¶
This will allow you to Batch Rename all the actions in the object by adding Prefix, Suffix, Remove or Find and Replace a substring.
Options¶
Mode¶
Prefix - Add a prefix to the in front of action name
Suffix - Add a suffix to the end of the action name
Replace - Find and replace the string in the action name
Remove - Remove the string from the action name
Prefix / Suffix / Find¶
Prefix / Suffix / Find / Remove string.
Replace¶
String to replace to in Replace Mode.
Sort Action¶
This will let you to sort your actions order in the list by name or by the frame range size, you can also sort it in reverse with the reverse checkbox on.
Options¶
Sort By¶
Name - Sort By Name
Range Size - Sort By Frame Range Size
Reverse¶
Reverse the Sort
Remove Actions By Condition¶
You can remove action by condition when dealing with a large animation set. The condition supported are by Name (include or exclude) and Frame Range Size (==, >=, <=).
The box below will preview the action that match the condition, and to be deleted when confirm.
Options¶
Condition - Select¶
Selected Action
Condition - Tags¶
Name - Tags for Filter
Tag Invert - Invert Tag Filter
Tag Exclusive- Filter down Tags instead of Inclusive
Condition - Name¶
Name - Remove By Name
Include / Exclude - Condition if name include / exclude
Condition - Range Size¶
Operator for Comparing the Frame Range Size- Greater or Equal / Lesser or Equal / Equal
Frame Range Size- Size of the Frame Range to Compare
Remove Action From Blend File¶
Also Remove the Action From this Blend File
Show Detected¶
List Matching Action that will be removed.
Find All Actions Range Markers¶
Going through the actions in the object and find and set marker as action’s frame range by name.
Options¶
Find¶
Suffix - Condition find marker name with suffix.
Prefix - Condition find marker name with prefix.
Include - Condition find if marker name include string.
Find Marker A & B¶
Find the First Marker & Second Marker.
Marker A & B¶
String used to find the marker A and marker B.
Bake Selected Actions¶
Bake the selected actions and load it into the list.
Options¶
Bake To New Action¶
Bake and rename into a new action.
Prefix - Prefix added to the baked action name.
Suffix - Suffix added to the baked action name.
Replace if Exist - Overwrite the action if the action name already exist.
Bake This Action¶
Bake and overwrite the current action.
Select / Deselect all action¶
Select all action - Select all the action in the object’s action list.
Deselect all action - Deselect all the action in object’s action list.
Batch Tag Action By Name¶
Tag action in an object by name.
Options¶
Include¶
Tag the action if the action name include this string.
Tag¶
The string used as Tag
Add / Replace¶
Add - Add the tag to the matching action.
Replacce - Replace the tag to the matching action.
Refresh Frame Range¶
There is a shortcut key to refresh your frame range to match your action.
The default keymap is Shift F, but you are free to rebind it to other key.
Copy Selected Keyframes to Selected Actions¶
This operator will copy selected keyframes and paste the keyframes to selected actions.
Options¶
Use Current Frame¶
Keyframe will be pasted starting from current frame.
Set Icon on Selected Actions¶
Assign the Icon to Selected Actions
Clean List¶
Clean the List and Remove Slots with Empty Actions
Export Selected Actions to Multiple FBX (EXPERIMENTAL)¶
This will collect all the selected actions in the list and export into Multiple FBX File per action
This Opertator does not export your mesh, it only exports armature and action
To Make it work, the addon will also export an empty mesh object call a “Dummy”
Export Selected Actions to Multiple Blend File¶
This will collect all the selected actions in the list and export into one blend file.
Export Selected Actions to One Blend File¶
This will collect all the selected actions in the list and export into one blend file.