Root Rig Workflow¶
Use the Template U5 root rig to
Adapt your model size and pose to the bone positions.
Check Elbow, fingers, and knees positions and rotations
Rigify U5 Rig Size (Template)¶
Start by creating your rig through Shift+A>U5 Game Rigs > Riggify U5 Rig Size (Template)
This will bring in a Root Rig provided by the addon as well as setup the scene scale properly to work well with Unreal Engine 5

Prepare Your Mesh¶
After Creating the Rig, the addon will Setup the Scene Scale to Match the Unreal Engine 5
Very Likely The Rig will be Much Larger than Your Model, you will need to Scale up your Model (Usually by x100) to Match the Size of the Created Rig
Adapt the scale to the rig size
Select your mesh. Ctrl+A to Apply Scale
Bind Your Mesh¶

Select your mesh and click +add selected in ‘Bind these objects’ options
Click on ‘Bind Weights’
Check Your Model¶
Your model will move if you rotate the bones now
You can proceed to do some Weight Painting if there is a need
Animate¶
Open DopeSheet, select:Action Editor
Select your rig, switch to POSE MODE
To Animate, select a bone, keyframe the rotations or locations in the timeline
Give your action a name
Export¶
Click on the “Push to NLA” button
Use File>Export>FBX to U5
Import the FBX file into Unreal with default settings