Root Rig Workflow

Use the Template U5 root rig to

  • Adapt your model size and pose to the bone positions.

  • Check Elbow, fingers, and knees positions and rotations

Rigify U5 Rig Size (Template)

Start by creating your rig through Shift+A>U5 Game Rigs > Riggify U5 Rig Size (Template)

  • This will bring in a Root Rig provided by the addon as well as setup the scene scale properly to work well with Unreal Engine 5

../_images/RigifyU5RigSizeTemplate.png

Prepare Your Mesh

  • After Creating the Rig, the addon will Setup the Scene Scale to Match the Unreal Engine 5

  • Very Likely The Rig will be Much Larger than Your Model, you will need to Scale up your Model (Usually by x100) to Match the Size of the Created Rig

  • Adapt the scale to the rig size

  • Select your mesh. Ctrl+A to Apply Scale

Bind Your Mesh

../_images/RootRigBindMesh.png
  • Select your mesh and click +add selected in ‘Bind these objects’ options

  • Click on ‘Bind Weights’

Check Your Model

  • Your model will move if you rotate the bones now

  • You can proceed to do some Weight Painting if there is a need

Animate

  • Open DopeSheet, select:Action Editor

  • Select your rig, switch to POSE MODE

  • To Animate, select a bone, keyframe the rotations or locations in the timeline

  • Give your action a name

Export

  • Click on the “Push to NLA” button

  • Use File>Export>FBX to U5

  • Import the FBX file into Unreal with default settings