Getting Started

Intro

Set Driven Key - Shapekey Driver Builder Provide an Easy to Use Interface to Setup Drivers for Shapekeys

Demo - Bicep Muscle Corrective Shapekey

We will be using a Human Model Demonstration

The Clip Below is the Demo that we will be making

You can apply this addon and the technique for other use case, such as facial expression, muscle flexing and many other uses

Step 0: Prepare Your Rig

You will need a Mesh Object and a Armature and Bind the Mesh Object to the Armature

../_images/PrepareModel.webp

Step 1: Prepare Shapekey Loader

Prepare the Shapekey Loader by Adding a Basis Shapekey and Load your Mesh Object into Shapekey Loader

../_images/PrepareShapekeyLoader.webp

Step 2: Load Your Controller Bone and Pose Your Arm

  • First, You need to Select the Bone you want to use as Controller to your Shapekey

  • Click Load Driver

../_images/LoadDriver.webp

Step 3: Add New Shapekey & Load Shapekey

  • Add A New Shapekey

../_images/CreateNewShapekey.webp
  • Set Shapekey Value to 1.0

  • Rename Your Shapekey and Load to Driver

../_images/LoadShapekey.webp
  • Choose the Channel and Axis for Controlling the Shapekey

../_images/ChooseChannel.webp

Step 4: Shape your Model Shapekey

  • You can now Shape your Model on this Pose either in Sculpt Mode or Edit Mode

  • You can Turn on “On Cage” and “Edit Mode” in Armature Modifier to see the Model Deformed by the Posed Armature

../_images/ShapeYourShapekey.webp

Step 5: Key Your Driver

  • Click Key Driver to Create a Keyframe In Your Driver

../_images/KeyDriver.webp

Step 6: Key Your Next Pose

  • You can Now Go to Your Next Pose / Rest Pose (Alt R) and Set Your Shapekey to 0.0 and Click Key Shapekey Driver to Create a Second Key

../_images/SecondKey.webp

Step 7: Enable Driver

  • You can Now Enable Driver and See the Effect of the Corrective Shapekey