Overview

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Marker Manager is a Blender addon that provides and extend timeline markers capabilities with extra features

The Timeline Marker in Blender is very basic, it has so much more potential and it’s this addon’s wish to expand its possibilities to make it more useful.

The markers in the timeline can be used to mark a frame or multiple frames that you can jump to later.

With the help of this addon, it extend the markers so that it has more functions that are useful and serves you better.

Note

The feature in this addon was previously in Frame Ranger and Frame Ranger Lite, which has been deprecreated.

If you have purchased Frame Ranger, you can claim this addon for FREE.

Check out Legacy for more information.


Highlighted Features

Marker Manager present your scene’s timeline markers in a “List Form”, allowing you to have a better overview of the markers.

It also comes with other useful utilities, such as Import Timeline Markers so that you can bring your markers to a different blend file, as well as an organization feature such as marker tagging and many more.


Timeline Marker Panel

The list present markers in a list form, making it easier to have an overview of the markers and much easier to manage.

The list also comes with Search & Filtering and tag system, allowing you to find your markers much easier.

With markers presented as a list, and the tag filtering system. These functions allow you to quickly find the designated marker and jump to the frame much faster.

Check out: List Panel


Import and Export Timeline Markers

You can import or export your markers into a file and import it into a different Blend file.

While the extension name is .marker, it is just a json file, that means, it can easily be ported to other software as it is a very commonly used file format.

Check out: Import Timeline Markers


Render At Marker

With a click of a button, you can render the frame at a specific marker, quickly previewing what the frame will look likes

Check out: Render at Marker


Bind Camera to Marker By Name

If you create a marker that has the name that matches the camera’s name, you can quickly setup your camera in a scene.

Check out: Bind Camera to Marker By Name